JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?0?JbsM6idҨ-$)ޜíHfޣRF>P)~jͽ@UOC`DjEۑHz)ROG*EZT^)xQڀV!ZEy.iiBp#+LNVf(6E09EY^F}j i+@H(9ɬ2@ZkjLp)9Hb0A&(+Rڎhy8DgT-UVtʊdi|b.uS./H` x>^Y$l: kgZ\5\4*7.Xn0Y=[p8& 49 x }GP.o;TA'=o;#w~VBgB_,[O i`^l;N?uissOCSH7CNG٬  Ջ]RhUqIZ5K$l-\Fu)X@hW;j1KDsI^)c#mZ6Yye8RWȎ,G5'@uifـ=_q74qȪW~1XSOhLH:` ւ*.̆!j[^8' GaWI{W9G8@7tj-Z2rÜpA3ZIJCnsH32ҝf`Va}[NGμF}jfq@PGR*@"?r}R݆O^%801@UQaCr1R-F63nqL ^DC8ON؊k.{ZR*D:pn+D Fa-&}~u2T?AYXTۚU^PIhm 5XqX"{I:Aʍľoh׊eF)@8F (:f<FE+1Xy4lLcϽ 7^E#QV@E,XrF( sE$GoV"%7H*|EGaRȦHVRORXEqM( W7q5ph'=iQMaEЅM4QM$t&(ٴt  ~W<>)X4g<1M#qM0:p]!E}+lNKWCFSfMW|:мYLdh]DB+ֵm # I4095fMw~ԭNg"?t9zW7ZK`3EAF]=G׫jFW'7Ogb@, ~?ΡM6cioqW<9\-֭(|z8קhƟ#.(O?6\ y3*>#R[DZI}\lkY'!An85z)uaI \SzTi2imYHl$Wl3>46Շ8G-xLXAiXqWFSROghw6qwD1;3ss[KuNe8=ƹBm^'wEg4FVY*^Lөu1Z&$''ueLjEIdu)+)#!}|TF*N)S$k=:x-T09Myӕ05!`v&r%h!y0mΌTI0)#!x2x1e޽T/#Eu'\F$vjNzzX <br>4-JUMP MODE<br><br>This mode is unique only to the Just Jump or Run. It is an extremely important function because of its ability to put a measurable number to an athletes ability to explosively jump out of a down position such as a sprinter exploding out of the blocks or jumping after a rebound several times. Of course, the faster your athletes can explode out of these positions, the greater advantage they will have over their opponents. It s reactive jumping power.<br>In this mode, the athlete will need to jump consecutively 4 times as quick and as high as possible. The computer will compute the athletes average ground time, average jump height, and explosive leg power factor (ELPF). The ELPF is the air time divided by the ground time. Therefore, the less time on the ground and the higher the jump, the greater the ELPF. <br>A good performance number for ground time is .20 to .23 seconds. A good number for ELPF would be anything greater than 2.50 (Athletes with an ELPF less than 2.50 need to work extra hard on the quick lifts such as the Clean and Snatch). For the athletes jump height, a good performance number would be anything greater than 20 inches. <br><br>SPRINT<br> TIMER MODE<br><br>This mode is designed to accurately measure an athletes running speed. The computer is sound activated so when the coach yells  GO or blows his whistle, the time starts; and when the runner finally steps on the mat at the finish line, the time stops. <br>A feature we found impressive in this mode was it s ability to compensate for the time it takes the sound of the coach s voice (or his whistle, etc.) at the finish line, to