JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?NFpGz-ưHănN}*Od=s|Ekkiq31Z[S(Y!kǙ)>+TG/'I(;檥>cjx[[9!ssڥF =餜I-i\ R*[F)*205\Smcف<3zw9Pj/^uj aG[k,8􌚥 Hڭ~3`m:){xX!`ܒ33I_cޜ,&n@?C`DԊ\c4}M/dNUϧuݴ:O{hm-$IX.Hz.6?@H848!HT9$v%6Ai ֋q![Q),>bKBK[H7*qѩcI)E' %ڼqҊ.7? ڙdO'vqXLO&-aOMz׉7obYf.c(CV7sQ^iti HDg8  s#;cgZۙ+gikαNe)hI4ɞɜ7/1^49(ct{ר*/R@y"[w:7?*_\h~"s<'mq]3]3XZ*YjyNj>6ue m ŠI֚SU%K+v6q ot ۩/v$,Os],ǝ5 Aw (N (Q@!KIڀ<53PK-*|QYHrz^WRL&Qng7*zh.H&۴U-{ }cRbVj89#&R*J/185j m]l @oUFKj5"mF)Wn?ucZM?Rh`wiy17K͌sW|^TP:%Kmi 'W=~X0P#GLԿcVI w]Fk̵ &kovF|=j#C> ԎHVnZ,-Ȟy"`\z_uYi0(=}C[Ĺ;n Iq*X&j4_g7A+)e Y?ev^HX"v/-֭^#p͵N{d >fQ =niJtDt"(@5tc皭m\F wg)2[Y<_X/9 &*~PiÚhv)cӵ":PaeW9(qoP%l$';&" O(3J^h 攰 ^sE .D@ ocZV6`!qR9s&@:KWC=[^>?*:גŵ1"ɏ+cľ" v+,nv2GzG\#i$!~='hpHQYI+>I\0|)!'y7:jwcf35YUoc֐wZ͝ڣY8cmBY$n)"$*xڨHw̤SfQL\c]@0 cx.3گL d2j@{M r=EUId8Fۘyȫf\<Q#/zυ*=+Ȝϥʍc`()wwjPiMvv 7# B@` [5x+P)2qȝL9!OPϥ!4IE0{(lkiPOBy ,w簭1BFs̆!9*2$eU{ ۜ#0||9#߭ [G<W##kVIm*T/c@e. k8$v`g'& Bsޞ\qRl&i'4KB{R3!'"|n:S 2OhX2g Ơʁc%f'}Bڕ'%ehW.9_DSPv<#a*Fi~'&#q9B+DpJXI$tӤ=Ar>uM5=!wߥ@^PsAuz`*gڭZU3U pGqMWe`A)s5Ld䞵+#[Zgjc7&a'}EOzav t5#;)N3{v 4ODS\@U^WnKg4n_؞j>O_YZ4ZзU “5$29bm;Oy QTAYy2C)i3-YẙXi7,r ZŖ iX.qpeD Q } }i P]?!HcxU/41 70q@(tc & ׯiU$JXg$J_ʉ7 iip2$nJV`\dsҪy3zO5 F 2c*4P^Y怄j3*9@QnCyր0 D)R"J{șFP<I@'9>ό.NٶiѯoR0#Q6 WXUVP'v% Uw^s׸F;#[&9¯&RA\t/L'Y$@Nq8G6ھ-ʾ[FJg^`19NS$3>"H) ғ~1Z5K2ީyXH VƇ(/V| QVi4 iHwPsȩs) _.HgNĜ(z/R)v t'O=Bڔ{(='qY!vZ177E۸UZ[A.ri砱VvizZv94gq4:*ᨎHgl+M(`O\P( Bݸ3r2>p @8LG<u$_zGӿH_z2:UmBNªqܞR̯n'yZ2`Z7VDBeH?ZҾ _\A u#@ L _$5ncϙ>WFޝ6`zs\7x,²Pj9 t?w Rf0pweFpZSּ/q0$zf1Ri5HeNU wѴ~0Q /_/ zqILG4Tl}TGE69ݚ$WoQ;?s!hG»(8hQp8Nfzz Aq$ %OpFʼQUΐPzס#1$j _" 1(kkG,v\=i0l4©¨AS7ZY'FϿ>n"hCtU5[Nu*Z“$汓´m'W7nY XsTφsYG۠D^S` N1N?Z\N 7gfSt!<۵Pg g=EJY ГژۚRpWw;y&I4Pter your athletes can explode out of these positions, the greater advantage they will have over their opponents. It s reactive jumping power.<br>In this mode, the athlete will need to jump consecutively 4 times as quick and as high as possible. The computer will compute the athletes average ground time, average jump height, and explosive leg power factor (ELPF). The ELPF is the air time divided by the ground time. Therefore, the less time on the ground and the higher the jump, the greater the ELPF. <br>A good performance number for ground time is .20 to .23 seconds. A good number for ELPF would be anything greater than 2.50 (Athletes with an ELPF less than 2.50 need to work extra hard on the quick lifts such as the Clean and Snatch). For the athletes jump height, a good performance number would be anything greater than 20 inches. <br><br>SPRINT<br> TIMER MODE<br><br>This mode is designed to accurately measure an athletes running speed. The computer is sound activated so when the coach yells  GO or blows his whistle, the time starts; and when the runner finally steps on the mat at the finish line, the time stops. <br>A feature we found impressive in this mode was it s ability to compensate for the time it takes the sound of the coach s voice (or his whstle, etc.) at the finish line, to reach the runner at the starting line. <br>The Just Jump or Run allows for a more accurate time in two ways. First, of course, is the elimination of the sound-wave, travel-time discrepancy and second, the elimination of human error due to the reaction time it takes for the coach to stop a conventional timer. <br>It is quite simple to use the Just Jump or Run for timing sprints (see illustration 3). First you need to measure the desired distance of the run (40 yards for example). Second, place the computer and mat at the finish line. Third, enter the distance of the run into the computer (this must be done in feet, so if you have 40 yards you would enter 120 feet). Now, once the runner is set, yell  GO or blow your whistle and wait for the runner to finish by stepping on the mat. <br><br>CONCLUSION<br><br>The Just Jump or Run is not just limited to the ideas presented in this article. You can make up endless drills and tests to use with it. <br>Because o it s versatility along with it s accuracy and efficiency, the Just Jump or Run is a great buy. ke about two minutes to correct any alignment problems. There are three ways to look at knees for correct squatting alignment: Knees out, in or forward.</DIV> <DIV align=left>&nbsp;</DIV> <DIV align=left><STRONG>Knees Out: </STROG>(See Figure 2)&nbsp; You will be able to see this problem easily whether the athletes are in the bleachers or actually squatting.&nbsp; The knees-out problem can easily be corrected by just widening out the athlete's stance.&nbsp; Widen out the stance until the knees are aligned directly over the toes.&nbsp; Squatting with the knees out will put unwanted pressure on the lateral collateral ligaments.</DIV> <DIV align=left>&nbsp;</DIV> <DIV align=left><STRONG>Knees In: </STRONG>(See Figure 3)&nbsp; This problem is quite common with women athletes and junior high age boys.&nbsp;Again, you will be able to see the knees-in probl