JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?[jwۚ“`|z]oQѼ4Zg00#7h;vEX%w%)q\^\~zϖ#Xe§?s+k'HiRf$eh$@ |~5Mf@aAI@fw>QyQ׵ Z%)q?g=eBAj[g3]S* Cah"L.x j۞MCjcj0sY=TvJxcb:!d:ikllt6,$?\%ť&%8VeMd(Br0hvͻhJ:.ֺT}qy#ri)9 -C+x(V(%JKAamusRKz#Dw ^wy%νy-?ڌfO- sI?隋H`Rq i争[; }+ͮa%]?rB]F۶OsjZY6:Edكz=tvvA!#4k}2XS@#'u+Z[YFce,~zt_ 1pW_HJu*]spoX&I-7r{<|m{>%r!*O#V֦t}.y``7K03AM",ǷaVfұԯm4 $77BAW_Ms<>9l(jXO$i jWS59/g'jɊqޙ#m\sWbI|qEtZՙan ;Z䑲U./eIavV@T.)JsqgjhQn A n  T'/ӭSW rǸ;tOqmm:ĉʁxEZADԾZNcv[v&3Gu:.6B .myUy灀Gq5薚[}U)9 g.6@}om7XDN<}[79b?e9u9`!c+4FLu 0[YIq"S)5x-ě,N?rϹ-YmLE. 8N?*ɾN9fr*ϋOjz@6A`}:uÉs8aұTjV*yһ?SͿ/:Ȯ#jƝY>x}?Z׼=Ҥ-,T?:9Nr =ē1SsR$ۗoi!J/"3O- W5{ SSy5ޝt)yfr#'>jUTY (l:_ xl-ny'ovp1Ќ:Wg9ogT;m4 9vg(CLOΡr>L`qY c'MP=@D:QLD W-i'2\1]~UUO8+lV:x##MZO۪~RG|ZUs8V}*ޣ㴚 Y[ٟRɯ3ig\KYWW#![!/B[N WCs{.XgI^6QB]cA=ϭij@Ƴt۱ 85ܽvzVi7-M%xzLe'' [ÑcluZ]K<h@|zsZmo,Lc_Aޞ MC`(n)9=9[o)2=+)wd $+0GJMGr84y= 줞1}~ Y̅2T)ȭS&4v+GB*KY$RSpEjC֜}XqLQJ;L@,"{.# _Qe쏘3w+4m3^&3+| ,yDw;#T 7_6p`;״dQ6ddH R;;e:o;7^,[ʊ10#p=y5ZE6mjlJkQ'7rUivބX73$O!h)ڨ=MRLj8N䎆c)D8=)){T%Qt8U`!Pay@~5[eBVu49ޔm AIy w./k9j#vMl6ǂJ1qJ3եm [:FnQQ xD ?:0ךR/QL jdmz\jW~XWAR+py3P/Ʀ_HxI8I_=huzE+4>lzT.p}q_@Hg=*vjz1܌Hz@VxU09;[hbXcU^ަ)|pQEsMtR^ 5 85 G#gs(ϩnU&wQi`K$04QUSr|!,ũL#vQpjijdf֊+/YP (% off the mat (see illustration 2). <br> <br>4-JUMP MODE<br><br>This mode is unique only t the Just Jump or Run. It is an extremely important function because of its ability to put a measurable number to an athletes ability to explosively jump out of a down position such as a sprinter exploding out of the blocks or jumping after a rebound several times. Of course, the faster your athletes can explode out of these positions, the greater advantage they will have over their opponents. It s reactive jumping power.<br>In this mode, the athlete will need to jump consecutively 4 times as quick and as high as possible. The computer will compute the athletes average ground time, average jump height, and explosive leg power factor (ELPF). The ELPF is the air time divided by the ground time. Therefore, the less time on the ground and the higher the jump, the greater the ELPF. <br>A good performance number for ground time is .20 to .23 seconds. A good number for ELPF would be anything greater than 2.50 (Athletes with an ELPF less than 2.50 need to work extra hard on the quick lifts such as the Clean and Snatch). For the athletes jump height, a good performance number would be anything greater than 20 inches. <br><br>SPRINT<br> TIMER MODE<br><br>This mode is designed to accurately measure an athletes running speed. The computer is sound activated so when the coach yells  GO or blows his whistle, the time starts; and when the runner finally steps on the mat at the finish line, the ti5{,>iXO${sNE; ̀$#֊~=^H\4c+dG#85%Ċ2ji]En=VQS(+cRr#tÃ>hp"dI^D\\;[ ) N2iيP8hw )C*pH#84:,t_;)bɪqrӒ2qr@*=5VD#=4ۇpCE vn:jI'eJUͬ ĠQ[]$Bqu?lʢKdsޱ r#Y #t7X<{U*RJ$$Ac s[krwy#Q2ʴ;إ}'yRJY4 b~paWb~F(:w;8,ʅ'`#m5m+qNzx7qT \Ry@FU|r*v4eOWHNs*5bdzq8'Q?$}C+ 02OzBqN!:Jj9E/L1cbuSa\{Q:g>OGE1j^EYaUI 6HHt\ VDo֣<ن9bIp;(`Fms TwW,68WdŻXpOsV r𳓀JoLTni"9$Ҙ"(j7}?8gX¾ј(>õطofmh;<֧̍dcN3ٴ3yef#Y%cٌUG"a4]1Tp֬Gk<ЄybU9:w.eX"Czt%e9 CxG26Om$p?Ny=kJ(ޔU]֘\7ZQuE>Q\7[P2ph"DP!^94vP"2(`QEb1;Pi 9ϥgd~Khko`2K KCViHgQ>SQ\; =A5gs7fѸ$4j1!=+FL%!)Up2=? })|H-c/9U e&&M(GzSoR 氮 ϥtn@<|Xm 6>xMwQie lbnV#VH]̃ V]GLE'I enOP8t9\ԋlrv5\.jX $jJp;L2tm=+E3N*eSBfD<$4ˌeEzU'9o1ĉ* E the Academy since 1955, and he explained why the cut has been such a problem.  It s hard to stop these cuts when you get them under the helmet, says Conboy.  The trouble is you can t put anythi