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V*˞%Hr0iXL"Q+|7ƜGyo9:רxiRgۊwD sEL[E;0p8y-1Vdc5==b!4*v=) Z,&)O9,*MVQ?Z SV^2@4-яjIA\\9i@ G |wmupl'SjZj חsL-cTl ʻz"xF@s\U7NмиP8C xuIcv:=ߥ崙Q޼c<҈^D:{ƹh]Lyq)> [wqnr4bIzb=uU0[N.B |g悠)]ve|1]S1 ִCPn 4IiF(Te 1]{\]z&jc$VH#p2d:_Sg^&1A4U8\kխ,oH$YƥR"F: -H @+|M;liG?pe-,,a^(4IA|`5 Յ Vze%)rmX#<.d.t+m>h b> pH*Wp? iQRp1J行xڹ3֐HH>U80xm>4l=(29*N$ߑRez14ځE<ҊW F&=sPx?8d}DZPdtѵ뫷՛μSGPϧ]tהEs\YSfԺ4x ]6 q5̻XrOrjA|b2 s +$1>\irI'"_q# y\w^9w@Jx\NGlwb,0M)V#ǹ0qR;})U3$\ ,(;ʤ*3#(ij2u#*a 2E;!\Szv$z}(9'SdޔQCRLduQBlvp1B|vRFǒ=j5<Pֻ161֊+cKxqE5ڑ?mʿݣu52}OJn7O\+[ u)S8C񓞘=W6r$: (E/a(;QEsoon as the athlete is off the mat for 1.1 seconds, the compute automatically goes into timing mode. Shuttle runs can be performed by standing on the mat and running some distance and then returning to the mat. The computer will compute the time the athlete was off the mat (see illustration 2). <br> <br>4-JUMP MODE<br><br>This mode is unique only to the Just Jump or Run. It is an extremel important function because of its ability to put a measurable number to an athletes ability to explosively jump out of a down position such as a sprinter exploding out of the blocks or jumping after a rebound several times. Of course, the faster your athletes can explode out of these positions, the greater advantage they will have over their opponents. It s reactive jumping power.<br>In this mode, the athlete will need to jump consecutively 4 times as quick an as high as possible. The computer will compute the athletes average ground time, average jump height, and explosive leg power factor (ELPF). The ELPF is the air time divided by the ground time. Therefore, the less time on the ground and the higher the ump, the greater the ELPF. <br>A good performance number for ground time is .20 to .23 seconds. A good number for ELPF would be anything greater than 2.50 (Athletes with an ELPF less than 2.50 need to work extra hard on the quick lifts such as the Clean and Snatch). For the athletes jump height, a good performance number would be anything greater than 20 inches. <br><br>SPRINT<br> TIMER MODE<br><br>This mode is designed to accurately measure an athletes running speed. The computer is sound activated so when the coach yells  GO or blows his whistle, the time starts; and when the runner finally steps on the mat at the finish line, the time stops. <br>A feature we found impressive in this mode was it s ability to compensate for the time it takes the sound of the coach s voice (or his whistle, etc.) at the finish line, to rech the runner at the stating line. <br>The Just Jump or Run allows for a more accurate time in two ways. First, of course, is the elimination of the sound-wave, travel-time discrepancy and second, the elimination of human error due to the reaction time it takes for the coach to stop a conventional timer. <br>It is quite simple to use the Just Jump or Run for timing sprints (see illustration 3). First you need to measure the desired distance of the run (40 yards for example). Second, place the computer and mat at the finish line. Third, enter the distance of the run into the computer (this must be done in feet, so if you have 40 yards you would enter 120$d{y hјO, once the runner is set, yell  GO or blow your whistle and wait for the runner to finish by stepping on the mat. <br><br>CONCLUSION<br><br>The Just Jump or Run is not just limited to the ideas presented in this artiu%r3W3P5$w1'k/CE%V6%IXMKm8y XIVq,clj}|{zTk)jhmncR٢tmf$z#jZ EA~1 TȌ"dEzTݴ7;@'pg6Ls@kUb9'KRӚc \V;) 7"',P8:Ӎұf/G;A"Ë2rT#*|*9;6GWL9;( jHT|AV==EEWYB`T޵@FZؖۤ`QsQdeYrqjulWZĻynci%l!QNR6q*rR诮5[O$?ΪDIBeJėMdTU"8ZhrwgGګko$'iȈmp2sP#`C~0GH+{WpB[ Z 1G d_u\XNcsê"jCd;T'jn/NxCƶ"z ^>O]K7yC:# {漳_ +^43c1W!R)8g7L$0{O·vESW ǦGI+%>e[+tif»"/;g<*F~zI/vܟ2 qךoGdEFCձMUpt{z/7ည6'I&%d^qq&u{MCL;UrQ,~@bGP2\/M<׉pƐ*__cڇg%v=RUJmy6`JN1\\=ԭLz\nY/jH9 oLd 8FZY RN1۷4vP6qԦ'F9XOf0 D:z玔Ld8FLl@K'HA{ Âv?J -BkAi2ñ]Kt;ר#z/]DkU]0E )!)X֙WI*m|f6\3Ӟ PTW֘5ຍuC7$}_Z[+Io6>{|WD4z޳;Ԗ5=' Usix6K$V KtĀʧy.9ɞrk7ŠoVR26sE]f)]uE;R4nԻx'4Oiyqi:M r~5 ź,7n6?xjEʜg6MI a?CX+2MbL>ʼ2d5$;λO#ð-™8iWjמ֤lp1ŖI) cellpadding="0" cellspacing="10" border="0">

Hazelwood East Soars To The Top

Getting The "Winning Edge"

By Dr. Greg Shepard
Published: Summer 1996

Jim Brown did a BFS Clinic for Hazelwood East High School in St. Louis, Missouri.  Coach Rick Gorzynski's Spartans have had the best record in the area since 1989 but always had trouble when they got to the playoffs.  "A lot of people call us chokers," said Gorzynski.  After a heartbreaking loss in the quarterfinals in 1994, Coach Gorzynski called Coach Brown for a clinic.

"You have two thirds of a program," analyzed Coach Brown.  "You've got an offense, a defense but no real weight program."  The Spartans were hungry so they listened very carefully.  "I told them," said Brown, "that if they'd do the BFS program, they would be in the state championship game and that I would be there with them."  Coach Brown emphazised Power Cleans, Power Snatches, Jerk Presses and Plyometric routines.  He set up their weight room with new equipment including Power Clean platforms.  He worked with the players individually, with the P.E. teachers plus the all-day clinic in March of 1994.

Michael Young did 14 reps with an incredible amount of weight on the Squat to represent the 14 games necessary to winning the state championship.  Michael just signed with Illinois and was a first team All-State player.  Jim remembered at the clinic that Michael could not Push Press 1!Z1?`-sseΘS=xhL@X[|݇R--Y8kX$HD͍5,S\ia4|3=y"5ۚ&|4\I#ykٸZNnH>Ê涸WiPň>5~A^ner_t!Kc,o44ݮL.Њ򮦅IW 2>X8NuEIPKcJ.'w8ڝd3'+jʓ7H(T돨o3E#2VRKR춐9%A85O:WeqU21B:O;).8d嶄/@>)\Jۃw<$=lNAv4@z\N0U#WEr.OLW=:j]eaeC#ԯ^UÁjJ4樵ehA2}MnxHƶWO";2*[no+C6}/%˞v늞;mp#q+G/p8a