JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?Z~FNS `J6%0*9sɥ\ fU4J) Q4i)}iQNihh @?TQ@HԏJTo؎“ 9[;zkdd5oyn5S23Ҋ =tBc`RLON<J89?[ 4R 0hs*8+<+Z{#͖,TO&;B@*>b9J, by+h5>EB?£>+4led[E!3ɤ-sI@!>ܡ}E_'g_,~ʀ 3d5کE'Vp@'6 Ɗb ̄?x)U}Cw,AZb#H<#Fw|NPҭ.@ǭE+qsIn/Ҏz`4 |.Ϝ.GzsKVQk<0߇oº|S)M/:dRݽR|*r:]8rF3@"N8n$PcRJrrmt>Y$7pZ1t<68$R^cb7(ϕ{t :wjɔyoa Lŏ_Pyf&±# cD0&upNsq։"5# fE]3ScmeASj DԱ 7IJzDr#EMcz(iUӸR^)p{tKJFR ϥG.-Z@49?:fiA>'~f4f]D2&;:kn';pPDH8[pt85v2UwbPK w+ԤHEN:b6Y /zleҴ.|Kʝy5YñڹMoD1a`9;w=hԓ^9 }i.SژV1ޣ# ޜs#<M$ h'ڕIQL(<('Rnh aYȃqZ_&"nX!ǧѱs6Je+9qvF~oN$hu$=y4ۡpG=V-촑-3 >Ua}q\۪ ?i]ւ;HȳI*=+^^gu/Jt+4O&5;92s#7#.ތ7ƲvV,Tux)^1U\ Y=㱪X2y?#7 ֠ 2=E{Q@ dgچRM'<1L|`uj9=)X1i'P r0}("PyPRMFfCy UŇ^ԗ"$Z̖sOY\G) ]~}GK[DlƟ"}_5]e&ҁJ*nm9/˕ӁלZB>d|?kى )iH>Z=b6[/BxݻqMii]H./2t?vdN*|+>?lsڧ%R QI~6:<3N9"~FҰ4($9"Er'Y6 8vMwZ|syNJ Kv&Y85SvbEVM\QԠLH;ʢKI R'mxW]];bOy"=Z6duqBıơQ*@:Ri t 0{ScYmn{WXr2Ugi:C.z e.b8`ݓU6tR*Xھ#;~sEWQ@d8 NUcF4{S:9RJ@/^4q<؎;''jnpHh\w ֢eS+!QOe_DmS[@kϣ*Zi Ŗ7gIАA+jE+FItLznTKFFj=ބcւnj;[ĀQ׷LJPr\t<˵C ~tF<Oʊ9_ҊYJQ󨋁ԟ^#֬dbqӭp:=@8F:))n0{3x)xnVm8zBwzT{A-i Q" sUn/数2qVմx[x 1IirHkIc]7Y"sgQ$E-p;G=} 47,۸d/$*v˕km&HGr [aru$hNjڱ]ɷ`y)7@?Pȩa[<}(:U? 0#!9'=CNq߷JC '7x@i7b2Oߑi 'NF a|qԇArmsnь`acc(̷?甘5Mq  tc{YP1JFƁ;$D([^[HOluy4 3G/4 E 1'ԣX"NKeA_ ckk76FK=1}=UQl8Ht~p(q.#9 s{fl/C~FAO"sS`j%+A <br>4-JUMP MODE<br><br>This mode is unique only to the Just Jump or Run. It is an extremely important function because of its ability to put a measurable number to an athletes ability to explosively jump out of a down position such as a sprinter exploding out of the blocks or jumping after a rebound several times. Of course, the faster your athletes can explode out of these positions, the greater advantage they will have over their opponents. It s reactive jumping power.<br>In this mode, the athlete will need to jump consecutively 4 times as quick and as high as possible. The computer will compute the athletes average ground time, average jump height, and explosive leg power factor (ELPF). The ELPF is the air time divided by the ground time. Therefore, the less time on the ground and the higher the jump, the greater the ELPF. <br>A good performance number for ground time is .20 to .23 seconds. A good number for ELPF would be anything greater than 2.50 (Athletes with an ELPF less than 2.50 need to work extra hard on the quick lifts such as the Clean and Snatch). For the athletes jump height, a good performance number would be anything greatmm]HM_N4Ŗ'YI/TU7peq}q#Gy;7+oH"{r:sT5O VP$dJHSZܚ/G%DZ6?Zid12=j9erA=)#bç/29+ pũ,W׸>9 (mõƌI"F,EN_=VT$`{WW rSOx I1q\ EMӰb1z֐SN5;U3WJ4P;D63""u7.Pkfbl(߸`cҳOxX䍵n/LnRq+Rҧ:So#a|=qV1D;rp 5hLn ϭfi:]ƟCmrb{RwE4yuݬWq Q__ܼ6"Pˌ^Rk\(1T|#{x˹a}@p),2k<4o,1?Β_H˓0E,ZQ}mhm0W8SR'x˞6#u}NBslINբHj|Wg sf(DNNG93Opioq'Eе*-R-f"E$cy#v= 0۱'dښ L6)9kLYrE4G:v@52nʨ?TID пN抝CsŚd-7A!OcKar?.x+E;fp88L?LI,WE0EBH#*DG+3źC$y1jB,ԃ×f0dX8]l$E5.u #J}3T?tf̀ZrrdҜ|9#FL4Ji$JOpEOgNBz[ᲱntcLʷژBR>Ii=jd@.$E菇miq)h6Q<i 1Gb1[VrCƧ:#o#rp1]xDp(w0 Gb xj0);zQ6rK UEv&<^ z{|F|aҴpͣ}Kgջ= vO[Y/5JgqXxn."'mykLæW~ /7\}_F7Jp J+}^ȿ3~gj3N"RZ̥JwM}ims*iRK*%߆E%m_`]c?o֚lp}<+Nz4