JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?bcu,R bsZ3Zr[&XWˑOvUL10 U8zB2IiS* ovw1 Rqx5mw)##0GZnmdN.pT{ל-&3aQCM03Pl+F~^@0ޡsX1QV1# i 7lH,W&+rkZGӵ)s-e!U!K t2JRNKrx%M-iIJ|ț;{)6p?I[2 =~^ ;j謗 :OmjZ -f,dxk cǁxfpҡ9*# l9{ .18GJҲўgK UR;,}EɒO6Ok6mmR&Uf Jl-JX#nfH9$S# uC&7GX`»O CU.u@P{hDH>QעXZ]2+v?0^~Y:M@kgwe#=qT0hm1!d~\}\o8%e z SZiRU== yoüB*R{,'çRUI^^xW'o'挷+ܬ,l-I4/M*sn;E*$InMv>-f/.-eC1<~>Ѳ0?*ٶQl #mM0Qml˥W?:`bX04ݷtm2V"qk*8"C͗ٻUHy-L@jv0+ʕpÎ9&gxY+wQ𬌚(ddCPk6k4ʹ㯥tzv-ԩp:5́) o|(Npq׵ey| 0<fj,&G<~5fLoN Up=(E㌞iC\A?ϥ4=:JFxOCVOk/h=ͼ-n #uX ꥘!M5CtUpWQG|g{Sugu "0#Crxj-QPD]͌>YTFut`kaFV [ {Yqi=]vZ8ojl 4+i[#ޣ\Ы<#ڽn0$P@9U].Bs:y'` zɑqk& u*2t^s[]ڴr9 }tX^[k,!}zMX3DE13zhgz;~+I:+ޛmEH2@yHȯ p;J͖2oNA] @`q8`}}$nzR#+ztw]#'X{: muģ'.+WZN${1yqgyc.4lk(9, ~f'"eݹsRXհ^d`N+ۍ;Cs]5MmG\ "`ַx Ԑ1kx-;xdqUp{.3P8Hj2 =r{}JL⃌[A,3n(4*IRp3<&G>£g'æL]J{Qգuc3ILdVi rǷCT!-TAr::$2p9IoapVATtc1VWYL v7"0y>a_j6^`%\֣v1m û|:]h.׼yvLMcҴu'b 2D_ [Fz5皋G "`!'s bp=ktҷ"@^g&8 ,!+tXYqCV,yLyzwlVS` T%N~$Ex/aC@E&@O8+#|DY'k^Vy&M?҆d#ULrX*%.fb{Xw$2BOrzS[ i"nb[= W`M֗zJN F=R[hqqXрNdֺ[`蚍_ivflu]&*^2s^-ME,LSH)mGlWSI.LR+e ]61W&0{27T+&\9&Fx,Riu @Kf QU<;rn^i'ԞMpeN[`~"FmR[p^vCb0*@In this mode, the athlete will need to jump consecutively 4 times as quick and as high as possible. The computer will compute the athletes average ground time, average jump height, and explosive leg power factor (ELPF). The ELPF is the air time divided by the ground time. Therefore, the less time on the ground and the higher the jump, the greater the ELPF. <br>A good performance number for ground time is .20 to .23 seconds. A good number for ELPF would be anything greater than 2.50 (Athletes with an ELPF less than 2.50 need to work extra hard on the quick lifts such as the Clean and Snatch). For the athletes jump height, a good performance number would be anything greater than 20 inches. <br><br>SPRINT<br> TIMER MODE<br><br>This mode is designed to accurately measure an athletes running speed. The computer is sound activated so when the coach yells  GO or blows his whistle, the time starts; and when the runner finally steps on the mat at the finish line, the time stops. <br>A feature we found impressive in this mode was it s ability to compensate for the time it takes the sound of the coach s voice (or his whistle, etc.) at the finish line, to reach the runner at the starting line. <br>The Just Jump or Run allows for a more accurate time in two ways. First, of course, is the elimination of the sound-wave, travel-time discrepancy and second, the elimination of human error due to the reaction time it takes for the coach to stop a conventional timer. <br>It is quite simple to use the Just Jump or Run for timing sprinr. Maximizing a baseball player's potential does not mean doing leg extensions, leg curls and machine hip and leg exercises for the lower body. Baseball players must Parallel Squat and Power Clean to develop their maximum power. If baseball players were to really get after these two lifts and do them correctly, you'd have to do one of two things. Either move the fences back another 50 feet or get used to football-like scores.<br>Baseball players should also do quick foot drills, stretch for speed and jumping power, sprint train and plyometric train. We also do not want to overtrain in the weight room. The maximum time in the weight room should be 45 to 75 minutes three times per week in the off-season and two 30-45 minute workouts twice per week during the season.<br>GET STARTED NOW!<br><br>The best time to start is now. Junior High is a perfect time to start. Get on the BFS Readiness Program. We have the Total Program Book, Readiness Workout Cards, a Readiness Video and even special Readiness equipment. Just give us a call. The high school an college athlete is at the age to really get af