JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================h" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?댋9ׅW/y#"jcQxYм7O9SM]wHx3@APiQ5$8Jel~P 9>, TDI*4cMZP֚g6=۳#5ms3/4ETs*={P?1,C+ ,^ c+E|Az$ٜ` V[#ʹy2ݎs[Q 2цOs K5UW Q⼇1IrL [wMi4%-ͩh+u0.XmXFO<*0נ=iNnPǁ:=vrI%!*z>RV%lO)hu H3gϡ_YV+%}r@Qg<۵d9[]ˍ;Ȣ)B鋫OS ":H+&̫\w?ր5nn5GgZN<MO#䐌|ay#b*Oԋ}}@lw%|U?h?%d{.10GkV,ϧ5Gn) nf#3瑸W]>lf),Q(xހ;=6[X|'m@+ u23]p9yU5MjM]2Wy=W=k|o5+{*m"@1ɎIa ,/.ln⹎C(="K)W-nFA[~{~c+]͌p9W#xVv) GZҮ,kE-P-'':&a-bn?_ڽ9cR9 ?^>/{Og!6]4haps!|1q{uYm7F/]m-fT"=N1Tq>x6KI$d}.-zV少9H/p[:Tmg=TKh6dL@?ʨ{K\-,O^b=ib1<=?_z˚%1 !Y89j=^I{E,>V9PbṏH_fR֢6}tP7)^%onTkśT), cf&=*dHO.X2#7XRJA^/ya'ny3?Aנ!9nHFy`+i>YiW 4Q$d<@5/@_ŭ3Fc>޻\FqtϪ^K{y|G 8ym?5nXz&xeO)r ѵ9$T!Aݸ8j迶u/|͍i.d` N;u >xar_SakHm+d_5Ҁ?d+b͜u&73V7(ԯ՚x̤g ފ f)UY\{J(Яk€ =z?mqQ+87Rn'S^M%Ye X}hpv-,X}%ahĴAj8,o/4gѣ4 Zxf(eM .IOz퉮7;ãqg&"rJ#CõM,K P1V Qn$rv%p~T}n5ƸFK@n\lIA+A_sL )g11/ 0˨kb'rq ϴ ߴg`sZΓ\tsMԱeL(Z}njo)p= |Hҭ'kǁK3@{iz6S_c>fAel1(}:T*|G SjǼ'4U'u퇁Qx'$:u]H> ) cW0TFv?<%[ƭUWDdy} (zG?d;wb~xM wѶ7 qvqIC<*۶һW"F腌`#Ox֮jm.wJbx xBÖΛ^ $'-XͧZm2I8K4)J\и @ &'w<9O3ҪPW*G`͆d4b 8;7h5y`iUN1O]P\Q0OrO>!@$xE;vrƲC?`W wPH/8#b(KiT`s~LV?Š( )G/8QE0x|* EZi-9ɏNC%6p9(PϯFFɓx;1%PSbՖS#RyWUkpb%}9I+hkNn%_;Qt1y;%9k4;Ey7O0׼7x~3elt>8ZhߏcΓvkJԝ;àz8Gc5m|Kt^G$xT9^;|PmROB!Mb>oټH˗-=Tޛ(Suw~GSNim5@[Ôƣ'ߜWW|XW ן>VK?|A 9 ewZ» CG}22βxV\iWKug+G* /k%m 8q[>4jKc 7&vׂt=gZn+ОgcވSkD #ҺOu KkİͰ HYm yqnR0q@u`gj7;W/\uy 1ҥ57T431TbGӠ8;w4y^)Ǚ\D"Wז~6r\9 Xppk¯-{<#9QQy'I|.: \y`N3Y8*2FXz[Is HFI%M+<>p[3Ey0gj<br>This mode is unique only to the Just Jump or Run. It is an extremely important function because of its ability to put a measurable number to an athletes ability to explosively jump out of a down position such as a sprinter exploding out of the blocks or jumping after a rebound several times. Of course, the faster your athletes can explode out of these positions, the greater advantage they will have over their opponents. It s reactive jumping power.<br>In this mode, the athlete will need to jump consecutively 4 times as quick and as high as possible. The computer will compute the athletes average ground time, average jump height, and explosive leg power factor (ELPF). The ELPF is the air time divided by the ground time. Therefore, the less time on the ground and the higher the jump, the greater the ELPF. <br>A good performance number for ground time is .20 to .23 seconds. A good number for ELPF would be anything greater than 2.50 (Athletes with an ELPF less than 2.50 need to work extra hard on the quick lifts such as the Clean and Snatch). For the athletes jump height, a good performance number would be anything greater than 20 inches. <br><br>SPRINT<br> TIMER MODE<br><br>This mode is designed to accurately measure an athletes running speed. The computer is sound activated so when the coach yells  GO or blows his whistle, the time starts; and when the runner finally steps on the mat at the finish line, the time stops. <br>A feature we found impressive in this mode was it s ability to compensate for the time it takes the sound of the coach s voice (or his whaaj@vck, step by sto S)0 w.open("CatalogRequest.asp", "CatalogRequest", "width=800,height=500,scrollbars=yes,resizable=yes"); win.moveTo(windowX,windowY); } function openNewWebVideo() { var win = window.open("video_display.asp", "NewWebVideo", "width=550,height=550,scrollbars=yes,resizable=yes"); win.moveTo(windowX,windowY); } function openClientList() { var win = window.open("Satisfied_Clients.htm", "ClientList", "width=800,height=500,scrollbars=yes,resizable=yes"); win.moveTo(windowX,windowY); } function openGregsList() { var win = window.open("GregsList.html", "GregsList", "width=800,height=500,scrollbars=yes,resizable=yes"); win.moveTo(windowX,windowY); } // End --> //-->

x-.timing sprints (see illustration 3). First you need to measure th