JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================q" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?#r:,c#} H֜"C"\·4ly3lIC*KIH襊7;U#+gNtKu(cJc[k }]x3׭r>h;pc·-:s@U֭v>#qʚ̶BHP.U?M+4LxUryƪ%'Y|&wJ[gfd(R0ku¤qQ\Z͙> }iҬ5(pAx u>sR1GH<xj9 n8< SHcZ`@ zFO<3Ma8qTzޘW<~tWu=Z*R294S&m气pj7L+䊥m5˯Bp0*P xSU'Z#E`u,S2A۷8\?%nعfnhI+&u{+;/WQ[ܮٛ ⼛sg)1Iٮկo;[Bo}YlMWBykip?OM@ÚvIap>Y?0jmNU|] @?ra@9ɯN]VF7:b{=8alUnJׂNp?”sV.治{{r!)qc94t#N+֠7@ϡU^8"}QT(" :JSNUfZvB@'*-gYYCiU|JK&8yJڥ9c]XN58e?}V!˷c'sf4!8.vk6:k=ũЏtϞFI"E*#ץן#9+zi=ΚxJӍN+ C1ȧKkWwZȉ4±0FL ?\SbV70P}?u5dx6N?z]m35Y4+=f vl|g_U.+Rr3?λnCI iz\<<3hȱǷ$#Blqi]q^gBA'_g֬ĥ 7Z8 '#Ӓ♵pAL;{"\rM֚KE}yb)q&͸{pV!V9v1EUk984KޣD3VT` #K" )YdS<ڜYA\b1m{9=y'Y6g&sEֱX2G\5M[[h#!MCc_h1a)_\t Hс=? kV?>ʒd_AqZMt M9g;cجhvda&E#ITS!Gn%hvV&5j&x=ʑHLGC+ŋZĒNNH[SԯPIn ꢟ0ؚvj`t\̛g|e}iM堓cJ o!UZ=_,QY΢KVi rQI'Rv p1]D6X#:VVGb$3z IJ)QR(jz|QkM!v]Ʋz?Ͻz?CvèLV;r.be;z}CEc"ێ!%=iB$˜scg=yVh9ΪhV+by,9oj梮\- 2a'½4]?OHU@QXگSKG(btrv(:@2q79gźvқ?$PPޙMz_je ;X\rG[sILMBp8GsF!4#l)cɦ#o M8AǠIDC: `kErt%(_S8G\VE w6: diʮ|JSסLL)@|@䚧 &K`}8*C&c-Y:s<..Ft*Q8剜bƥ5ӶvȻTt^{WjZV2\dRW HHka.7"OK{H\d9 ҩYEZmo.rw2\pҷ- 6V7pB,5x#A`V[<'eMQ.űvX5 "Wۼ3IpZW5~e\rI%ڸ(+QG^+2 *zJQvćL61jzzӫOTM9 'KI8ȲT`dcoTҠs0#nSP](UW=l`?zB:(GJ_Ms>(':i|?4uWOUE?뤟_ S)jev$4Q]T68 /_h%)( EEo_}ƙ%Wi(!EPWϩF>VbG=nQuickness drills can be done from this mode as well. As soon as the athlete is off the mat for 1.1 seconds, the computer auscomfort but you give up a secure, stable barposition. Barbell pads areing on the mat and running some distance and then returning to the mat. The computer will compute the time the athlete was off the mat (see illustration 2). <br> <br>4-JUMP MODE<br><br>This mode is unique only to the Just Jump or Run. It is an extremely important function because of its ability to put a measurable number to an athletes ability to explosively jump out of a down position such as a sprinter exploding out of the blocks or jumping after a rebound several times. Of course, the faster your athletes can explode out of these positions, the greater advantage they will have over their opponents. It s reactive jumping power.<br>In this mode, the athlete will need to jump conecutively 4 times as quick and as high as possible. The computer will compute the athletes average ground time, average jump height, and explosive leg power factor (ELPF). The ELPF is the air time divided by the ground time. Therefore, the less time on the ground and the higher the jump, the greater the ELPF. <br>A good performance number for ground time is .20 to .23 seconds. A good number for ELPF would be anything greater than 2.50 (Athletes with an ELPF less than 2.5