JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================q" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?UUUoĞ(EKx"F.2 γzΠ-8-cxVQ7>Q'(0O"@jZ9)t?o_.|1r} xS[z^{or?nz@kǑ ^<]p]Jç^rI#lD*`C1i>ұJifmU"#PQ@aU-CTl% {y9* P f(s:˲x{ X?jT-O?\4n$JO奔j6A ]|DѮsɬM8<I?Cs;or$}Yy4d^S"r]ج+S._Iyʉvc<zKxU`BD rMH;(Ilt28 cqV I u4Qa J> ^ txFkNkU- |Ӂ֢m% rQF;s>q_ 29=}+u@/(OB %qE;C+ף@r8<œTs%̑-^Hǖ20@+͞pǎ[^}ln6 TzWo4خo..m$Hu+gwDZ:LڞѹO&|Ƿ5ʗFqׁҸm/kkZKC!H,n~b7J5KnBAj"k$,U Av2?V:=ݭ٢>oP6"Ȩ/T$Vz-HEi_WDʤ'fdE6Yd! aiS\-C!gUI}7$*ѭ>KKt1*FF2NjZ2&/?-0h q\grOpc;r@#U ( dN5 j dA5^l鴝fLnђX77p2:q5Vmc9#p"=tH@YY *o`KYXIv.,f按٬eP1U@ZJh[\m>8 #zU{ w抁4Qv\׋ ל淕fk=˸梥MT:Q9#}o RKzLq\> B#blSEY\]ՒlI"k@z+?Z|KVst &szT:ҼGv茎v5 sMo3ރ1}k>`)%2IbC:xa+PwvVtv[ΒM 2k^V5$Ҥ8ϖDǡmܨqGd"=hyF8.-#ݨE%ScJF*Aq~MF( VK0tҸE,U'>&NDqeIm2ʮNsZJD˸С H^,)ư/t;2_.7|CAUZr;+.\ WqeqI>#eHqa&V v=mՏ$̟O}=$. 5ٿ'FbޑēZfC{.g0q CM* X6Paty=괺'k393z\{1֦)"&F-ՓɴάWL8s:#\fR;FF$8W8W_Jn,bLOAMwH{[\jduoGO5FN%Vf!#kpA|ajw$ Y|g\Fmָib,Y :Ri nt,b݉kHxJes_z%vRBycevoicI޸_z+09"Ǎ軩 )r?thR9O)9)|_OIJgdJۥݱ4PW6VJP}3[ zAihc49;HC@4[7"q dVdQ VB63SQrpOnsL ZW&dVn*VM ,%,MX*ޣ]a,۸(^;t֥E@C;1HHEA(8pAȩᙝN!^OnXťLH͂>Fa3cW(X4R *LcڱDWc#Tj7Jr)%a uc*+ijڌVdn9v/sTI (%&CFa0 !쿅g'dRFqZol8PWGYپ EfC;Duc{ĭDGءJ{y.F+kŚCAc!0jM"jE=E {RyfD^J1LEK4s3RF;DOjzFEObB)m>GGh93Nۊf(G s~њ*',?:1ފ+f>hn otҊ+/Z(H)QZ#04QL5ROJ(hESQETfp23- ht)8d?XzO RZ#֡֠P0qӦ0}+ҮSإ1N##c?VՎVBPrOLu湭63ws~XGn{RNBOI(u !FGGmivCeqtdO2?. Efmu5 lgQ7+sWS O)F3:SNRd> ( gں5G+1CÜW5HOw;3*-(qu&%Mo QMs*RZbpt6ֵ]}E:_/{օ,dqY~3vn0 pO\MF5S^[6B&DWqwO1v\{W#yY潏V8nGS"+TJI3ң[[ *zjpjP ќ:k7GК(2)H$s+sXr:bOk'i]y$O}sH3l ~ֹ 0r9dR[@1^ҧ⛍K°/l Vb[yvdQuickness drills can be done from this mode as well. As soon as the athlete is off the mat for 1.1 seconds, the computer automatically goes into timing mode. Shuttle runs can be performed by standing on the mat and running some distance and then returning to the mat. The computer will compute the time the athlete was off the mat (see illustration 2). <br> <br>4-JUMP MODE<br><br>This mode is unique only to the Just Jump or Run. It is an extremely important function because of its ability to put a measurable number to an athletes ability to explosively jump out of a down position such as a sprinter exploding out of the blocks or jumping after a rebound several times. Of course, the faster your athletes can explode out of these positions, the greater advantage they will have over their opponents. It s reactive jumping power.<br>In this mode, the athlete will need to jump consecutively 4 times as quick and as high as possible. The computer will compute the athletes average ground time, average jump height, and explosive leg power factor (ELPF). The ELPF is the air time divided by the ground time. Therefore, the less time on the ground and the higher the jump, the greater the ELPF. <br>A good performance number for ground time is .20 to .23 seconds. A good number for ELPF would be anything greater than 2.50 (Athletes with an ELPF less than 2.50 need to work extra ha