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The computer will compute the athletes average ground time, average jump height, and explosive leg power factor (ELPF). The ELPF is the air time divided by the ground time. Therefore, the less time on the ground and the higher the jump, the greater the ELPF. <br>A good performance number for ground time is .20 to .23 seconds. A good number for ELPF would be anything greater than 2.50 (Athletes with an ELPF less than 2.50 need to work extra hard on the quick lifts such as the Clean and Snatch). For the athletes jump height, a good performance number would be anything greater than 20 inches. <br><br>SPRINT<br> TIMER MODE<br><br>This mode is designed to accurately measure an athletes running speed. The computer is sound activated so when the coach yells  GO or blows his whistle, the time starts; and when the runner finally steps on the mat at the finish line, the time stops. <br>A feature we found impressive in this mode was it s ability to compensate for the time it takes the sound of the coach s voice (or his whistle, etc.) at the finish line, to reach the runner at the starting line. <br>The Just Jump or Run allows for a more accurate time in two ways. First, of course, is the elimination of the sound-wave, travel-time discrepancy and second, the elimination of human error due to the reaction time it takes for the coach to stop a conventional timer. <br>It is quite simple to use the Just Jump or Run for timing sprints (see illustration 3). First you need to measure the desired distance of the run (40 yards for example). Second, place the computer and mat at the finish line. Third, enter the distance of the run into the computer (this must be done in feet, so if you have 40 yards you would enter 120 feet). Now, once the runner is set, yell  GO or blow your whistle and wait for the runner to finish by stepping on the mat. <br><br>CONCLUSION<br><br>The Just Jump or Run is not just limited to the ideas presented in this article. You can make up endless drills and tests to use with it. <br>Because of it s versatility along with it s accuracy and efficiency, the Just Jump or Run is a great buy. an unfair advantage, said Sweeney. He wants to create a level playing field.<br>I have always disagreed with calling steroids performance enhanci says Paul.  It s a good feeling to win all the time. Paul made first team All-MAC and was named Player-of-the-Week several times at his defensive end position. At 6-7 265 with his speed and quickness, Paul is a force that is hard to handle.  But I m not big on awards, asserted Paul.  The team is more important.<br> I believe the secret of our success is that the coaches recruit well. We give a lot of athletes a chance. Some of my teammates come from poverty or a poor background. Marshall provides an opportunity to grow up and mature. I started out not going to class but then I changed. I had reconstructive knee surgery because of an injury during the second game of the 1998 season. I thought,  Man, Im only one play away frm never playing again. It made me realize that I ha better go to class, get my grades and graduate. I know now that I m not invincible . . . no one is. <br>Paul has developed some strong convictions as a result of his experiences at Marshall.  Give it all you got in the classroo, advises Paul.  Anything you put your name on make ure it s quality. If you make a mistake, people will judge y