JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?:%*S[uŠؔr/Z)c kFDBb*J#~u( Ǯ)cҀ*EҘ<1RT*~zLtLNtVrSO WXݪ xwOgB=?7j? dҜQjPJarl(ң @l+a1E{)ݽ vsD7a\6j/ƳACi'q0ӥ]$|Ȉ18 }*l( 0'QœOҚN=)cd@^kq{sK=)c0ϰDxiqŻ1v]OX.'ҭP2®c^UxUR@H:@k4m^[Ӗۀ~WC+XjWкҗJP7a=N+da(ٙGMh|+ ۗbh$\4W?qp'1cZZVS+k+b ub+{Z˝2(W͈61Q~C(ijr$<8<Zk }(}R9#d{rzS$&PvyҮ}2'.sEZi8éqyw8j sCFqT ?Gi_ӿ-3ősN]" D>in&qՏ~mR.n>G"iԂ[dNQ ݧ}XױW@lig"{ 0LhcO1u(pY'# B9\w76+g 66ќE#4Q}j8(K(ăT5HQOZ]-UWg펹ȉVW ݹT>$%{Yi:ѯOv>U;ǎȻ[jSmU2n Hz|N#).FWh93#?FgkuURf1o8\#e j RFp< zzH2P=f59r>SgJO4. The computer will display <br>the athletes hang time and jump <br>height in inches.<br>5. As soon as that athlete steps <br>off the mat, it is ready for the <br>next athlete. <br><br>Because there is no need to reset anything after each <[=*4p#қp4ݔYLg+s\q<ׅ-b)mtTV,W_j)(|$~mq$a!|X}Er|' ~n6/oS]^ZyS[p԰9ƀ4w{Zhe`H^KqupGᚓzޑw[W16bX cv;إRb]yi4jʇ=2p[f}ɜ/SʋR;O6sV<:P1~aOzm9?{R+1d&V,r1Ԋ݋ ֬FsGr[<҅ ϯJn=*} (]X['`gTmض5#+w'?h 01@$~RU@ǥX!0.7>e hk"IXc(ia[p^ ZuGG^?y7cIY zu}y. nJē# 8G^x8WG\\rvkվ#k+H@Kwb}\(s3Ef==Qz0@G85Ls[RU9CzPLLd uݖZTBMsҽ'cWBɆ_]b[iLs Wer$CuGuY9nӡPTwഋJqf85+( 6I&H,mDgXSֻK '|vh Xu RkCcºӣYJJ ,y~1j8aEv~y',h$D_29|+q qzlj.2+ך: 'vy=*Z7MX &BN}iG';Tc)2)Tanj, ._ZyR=(0In this mode, the athlete will need to jump consecutively 4 times as quick and as high as possible. The computer will compute the athletes average ground time, average jump height, and explosive leg power factor (ELPF). The ELPF is the air time divided by the ground time. Therefore, the less time on the ground and the higher the jump, the greater the ELPF. <br>A good performance number for ground time is .20 to .23 seconds. A good number for ELPF would be anything greater than 2.50 (Athletes with an ELPF less than 2.50 need to work extra hard on the qu