JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================bK" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?9Kt_9a1[:gFы̨*:ugټZۋwCW+-4F#s(ʛm'i\hjM<FBg.7c>®) ;h!V' I9Y_Jdtk_sB+Fru+ԏQʯc_]Xi$DV]sq}k%պ}Pn_@xj{yU#o_ʻ̖p zG>f *<ᖥqqk+˴<|3fhܬ-nv o^\ꫦ[)f9>)s1Y#n_LMA`q(grr`5;%t \\Io/+MKMOI֓T5H[r'miD٘UGl ȟZN.p/$fN]bE)*4x?CϷZttgu˜)H7d/lcբRwOVKX[Fؤx)r/M^48dcs%SǵjZɀlVPDF"S>PO pNA䎕^]cm 3Haz{q W,\;m/d֮MLcaKoQ;;i{)V8Ա߅8kxGVZΞ&і1ުy\s,T`4mf Pڒ*X㷧Qk.5vS)w_MV#.Wp`-O[U6*FhT}ZG7:i3ɻ7zu76c~ "z0a Vat-[i9rUU9 a4śE.$Rr VIB 凘@ }=* ?\m%LrŒ{(4k¡8/] 0MvxR^DdTTSL5,r@)qlm*!^ BiӯrrUj֒;u4fKx,a=kͭ[{}gN.n{x㏗sZ1^{gS{x]\V@dDf.ykRAm TC891V3I|q|#n}Ǩ}:gD&+';' [n%v;|G}& 0uVLsֆ_$t[V HO<|JVhQ3nu9sYZ5-{wc 鱜 ! }j4NXD/Ry4$ڵOIxuS(J1~?SdNU \h2fv{v?ιH+X #Skn`{bL8\94دq_ҋIj(ݜ`wpXRI'9UoGOwM&Yw௧[%am%b%.8 U$E0ܶӃUλJp}Npmu.nvG aYcqs'Dlpsjoyou*9ZhSqHX٘~GKCj @kg vے=Tq]^4.rMrzu=[~+vdHGŭ512˶qcҿS^aҊ) ?Zw8\󢊖z? ain step by step how quick and easy it is (see illutration 1):<br><br>1. Place the mat on a hard, <br>level surface.<br>2. Select the 1-Jump mode.<br>3. Have the athlete stand on <br>the mat and jump. <br>4. The computer will display <br>the athletes hang time and jump <br>height in inches.<br>5. As soon as that athlete steps <br>off the mat, it is ready for the <br>next athlete. <br><br>Because there is no need to reset anything after each jump, you can record your athletes vertical jumps one after the other at a rate of about 7 athletes per minute (give or take 2 athletes depending on how fast your athletes are able to get on, jump, an gt off the mat). <br>Quickness drills can be done from this mode as well. As soon as the athlete is off the mat forƶ!7<^QMbLZlj  ,Wǟ0Hwedt-VvϭC(uVwTMUUTxxqM:'?+ȼ%>i xDHͼ8 G|Z_ݺPt5-b2e٥[]Ҷ[PyaT|c=¹/q!y ;Rnc, ==LWLD]7p=iGjB `vAgv99g=*N3VrO8 hI Õ% 'S?ʃ*zLq1:S uI@?=7]ށb$ CrJEljI9T0#! QS̬֮H''J}S-=9> p ဍW=I9KqlBh:I=QϜu?JW_a\bm ŀʅ-kO-mD5ecf808_-DmnH~?ʳO!{IG.ؑJ]{pv_`8 ?@%%8U<_aYM%f좛srFp*JF'ޙ;.QN*a5zJbA