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F N2G57'}/ɂEU^ '%ˠk |JG9ui5Xy$HAV9OKCEi]S 'Wt&<.J8ErSMNVFˮH-[*ꔬɌW:o 5cԈoSCާV/P-E(u*Pw@ (b:Rw$ou8UhɊ(e0hj[ç\M#b3]_yĈ}uktQZ_!WMr8[W͍,Jvf?Kg{گRp3FMp$#s[.q)Z}iӲZx;Öx/G.<~M\5+/rkӧӼf7mlf{_Spz5ּ'[m> chû2=~'2-9(+++H %P/+|Gfwv-)" )_CWmN Pϥh+w-p:Uo7s)-;g5bMgcn撻1廲;ǦDfI1)W f67׏[iDۢy9m[l!#$͢z`d%$a `#f Kej[Sd皚S)4.[YѼw-?VEmhK0r!W \dGi_z}.{+[]IӐEa 4V^kknv*iG }9 ڭ, #nk7LLVIn;i$]f뀼'zUk'sfSGgaf?\@!bG5$;6׿DsPk4[ڳ_"-{7kaŞ.ŽjʠRmȥYf澝:͹4:=d$LuTҗP5"5AhKaj!NV6D%6-~zX#?EvQb`k8(}XM2.j浴l98Xj,R1^[Z;KsץyyȾTd{Ǟ6H[d-"c9uEQSCxǼgO9x2ў2C xNAcVȎB-&3q0Jpm^AKYѡBSgxJ(?<-9mnVN<ԷCk=lm2<%ُ_EXItQ>}h ԩj(8Fr(qM~QJZ!{Kk&11f$')z"TAEOFZT8wbm89QV!Ȁ23ګ|qEbZ[}E,#cLԞi؏B@ Z(3՘gPqڷ-,4QN-kEV>In this mode, the athlete will need to jump consecutively 4 times as quick and as high as possible. The computer will compute the athletes average ground time, average jump height, and explosive leg power factor (ELPF). The ELPF is the air time divided by the ground time. Therefore, the less time on the ground and the higher the jump, the greater the ELPF. <br>A good performance number for ground time is .20 to .23 seconds. A good number for ELPF would be anything greater than 2.50 (Athletes with an ELPF less than 2.50 need to work extra hard on the quick lifts such as the Clean and Snatch). For the athletes jump height, a good performance number would be anything greater than 20 inches. <br><br>SPRINT<br> TIMER MODE<br><br>This mode is designed to accurately measure an athletes running speed. The computer is sound activated so when the coach yells  GO or blows his whistle, the time starts; and when the runner finally steps on the mat at the finish line, the time stops. <br>A feature we found impressive in this mode was it s ability to compensate for the time it takes the sound of the coach s voice (or his whistle, etc.) at the finish line, to reach the runner at the starting line. <br>The Just Jump or Run allows for a more accurate time in two ways. First, of course, is the elimination of the sound-wave, travel-time discrepancy and second, the elimination of human error due to the reaction time it takes for the coach to stop a conventional timer. <br>It is quite simple to use the Just Jump or Run for timing sprints (see illustration 3). First you need to measure the desired distance of the run (40 yards for example). Second, place the computer and mat at the finish line. Third, enter the distance of the run into the computer (this must be done in feet, so if you have 40 yards you would enter 120 feet). Now, once the runner is set, yell  GO or blow your whistle and wait for the runner to finish by stepping on the mat. <br><br>CONCLUSION<br><br>The Just Jump or Run is not just limited to the ideas presented in this article. You can make up endless drills and tests to use with it. <br>Because of it s versatility along with it s accuracy and efficiency, the Just Jump or Run is a great buy. p to Tommy since I started weightlifting. I admire his courage and motivation--he's 100 percent focused on lifting. There were times when we would invite him for dinner and he would say  No, no-I have to finish my workout first.  <br>As for non-American lifters, Casey admires Stefan Botev, a Bulgarian who could outlift the super heavyweight Vasili Alexseev despite giving up over 100 pounds of bodyweight to the great Russian.  I love watching Stefan lift--he's so amazing, so incredibly strong. He also admires 1996 Olympic Champion in the 238-pound class Timur Taimazov of the Ukraine.  His technique is good, not great, but he's very strong, says Casey.  Whenever he lifts, the weights look like nothing for him. <br><br>Training for Gain<br><br>As a coach, Mike believes that Casey's greatest physical talent as a weightlifter is his athleticism.  Casey's Snatch is much ahead of his clean and Jerk at this point, and that's because of his neuromuscular abilities. Casey's technique is awesome, and he has great speed, but with a 297 snatch he should be Clean and Jerking 363 to 375. I have to get him stronger. <br>To make Casey stronger, Mike