JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================~K" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?Ƿfp" Q6{g6*XsTxJW!wu?j?HXZo/u;Eq;2|WqJJK 'O_i]x+s$Z%#2x5ίZkn褐blwvI枖qO 観WS.||)P}v Г HadN[>FB;4PsFxEWfO0+DHBzǞ:b⹧O Ű#dQgB1Lw끓y<.l3lq֍O('MQ1NM}?g'+5QxoS@ Aܦ=t~t[Aō]EE0J)?+=zoėIv+#P#@x[Pլ*T#x$@G7lP%QOY0spkC.IB@dc$@$mGK)*.wF9MvξcF!嘅A t7WwVU Ѷq2ŐezGE t{w)bфv@21uGm.ZDX.%Z8gXkscTH,~ u, )h#GZv>q }Azm,e[tf!ɧ [f211g׭Pt)mMu#ig~s*[BIĆ1ꬤziyka{f:$r0fI9RMGA29Gps{՛{ KWE 5ui2m_(|ր-ZnogOA? OhYwj6[Xg(SmqX@>|ew\Erv EQv5_Ʊb+J]N)@āq׷+$OS_[f Tֺ@1NahWˑ:cҥqw}%_j!pq˭!gKHHb}XT^@7"ʜ˅ K}VB,J29 Q*/ݺ^I׹~/Kkrá7# PKml#DRt۴g9SdYHN[ſlL>ҿ?P|m'{Eku+ B.# RW^^W0+jvFaHHNF}>:}bzy5،Ī +O sm+"Eyfzc=;MI4[x d 1X/_o禑|I4ڢx{i?O*/JO*5n?_ sM+cEDxєi@0?ضY3% ?٣fJDk@Y&vBJ7GP@wPz{P/&>HS–PA촲j@ kW!ibѵ(-*2'P_e{CP !=3Ҫk%Ak%Ȋ*U1S|F.MkG/mΠq$}H#:uZe#,9(m&Xg)&K0u9ja/K$9A^K{(ASCEI9 񝍽͝a2Wj2두m $F!6=¨i*BFHez&7$gw\vFaMd&cK`Ub-Nc'Eޜu+=5y_z] J8*qc^!cj䆞e hk"IXc(ia[p^ ZuGG^?y7cIY zu}y. nJē# 8G^x8WG\\rvkվ#k+H@Kwb}\(s3Ef==Qz0@G85Ls[RU9CzPLLd uݖZTBMsҽ'cWBɆ_]b <br>4-JUMP MODE<br><br>This mode is unique only to the Just Jump or Run. It is an extremely important function because of its ability to put a measurable number to an athletes ability to explosively jump out of a down position such as a sprinter exploding out of the blocks or jumping after a rebound several times. Of course, the faster your athletes can explode out of these positions, the greater advantage they will have over their opponents. It s reactive jumping power.<br>In this mode, the athlete will need to jump consecutively 4 times as quick and as high as possible. The computer will compute the athletes average