JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?9>oWsVkKr'1Nb3`ӱF(Rb1@2i{RcsK.( Z@)q@4)PJR4P)@.)Qj)({Ut- `jsS{8m?bLl3mP]di\ֽj:Y5fQiB3ΐϷ4ﳸ`w,v- xTT!?zi Owk q?2k5RZDӤ:-М#,]zN=EsMW`֤b?&#aQ3G,2DB'5/ce&3pA)y Mramj?~ 1"WTq ~"ގö҅R$WIaikw'}4+a+NI+jdޡf/uSxv"w;n?N^${$+k r%!|euu^!#޺;yYZPӱKEkr,A503Q)2?ZմnMၦJ?1[v+3~Ԧ4 "W X[OMcߌṣFړmk{b=m6mb=m6b-}PdՑL̊{#-M?s>ݪe5X\ө=j%}Byl|7,GQqe?+ \յ/^i;0W~e{AC&kkݏZUnvީo.u$NK5?J{M#OU,.㕈s8 ^,1v?:P@w3ހ{&֎(.Ëx!=MGpBۘ7q*iL;(TJg(U!ppҳ3sՔm^[5 1Wu U-,纔pQWEouKh$qNkٖ$4\ҷ>w{5deZ`@"1d}Sg;XHP2X溕[9?0F +&i? m4ZŅ|%牗ޭ}EѐJW Ƌ+ U.6ʽj5x36ԛhZV#jMҍҋѶ <Ѳ/r>spu\#;yzO4X,JC>W>!&O*LP]0ue:qpd˒"{(5LjzF*tme6sJ׈\Z*iūxHB*#`p59rnmU: b=.8X 0B=L5b%fV'\a^+ia6߶_`zs7iPW*JoQq*J(^d6cvA88I9$9pHirc%nP6 R=kuhmݖ]f"Ҥ8ډKqaqwn(^zW_Ix ;`W; vfmZkk&y'i?5HZ;[qsXv#n u1K'Adˎ 0R"tk'cC,F>q }@d+ ^kIr=ߜbu`,1\ribЖ:ITMJTgnO\]զO&BF2s\F[4UI9>i< >㣄 }Vz Xў#$W ,۱_++|qYjv,%c(Ȯrk7VRcMBtda =>PL刺C$S)=:gx')aP=kԮX@>RI\eXv9R)7vF V:+[đ֛L0W!nA* Z6M3i6p\>,m|YdK=*؈RILAa`H]Ny*Vg,Lk\/oiӖIE9.La 9XBN^jdEЂY$Gec?*Df_rtn 庬m}SGmit #̹?Z]\GuO˟j/e_.KiIV<\smcn;fHbw=|$2P7nL_4HY`J]俟:dy0>`ԋ6egS;K6LVq)PFebʟBz4#ύ%cd845y^XeS5N-I 鍢MۓÊxH ىFy8;pT}H5qeLPΖ uIo{cdZf+!2r88QE(bx9,Ϟb!Us0rz'Vn eEi4KN\yg'S\g¶בB\Wx?>C`gJZ[س I#ݪAv8t]UDJX](ު% ńk`7.F9M5EiI)fF>s&0w1!ϫ-0ZʍU9?1#0zʲDAu'Ժ$%$F( Fw)^gǖVVRz4-+r\9Pձe{ 5;+7Z{fJxdSuKL#ɽCA;r~q >;syqXPm?9lWZJ C)}l>Xxt\qٝفxrycmidLZo0Q $ YEęeXve6NAmGMԼA9c"E =F=IҝֆD `@\c^x{K6J<d,s[RI2Kci&GhaO$=+ϮxR i~ҠG(vM[C]j-A6 Ko5}#`Hl?; gfYh iZl`N4w) "k:En@0B={{5*q-?ZZt2i:)sr=y_ -Ѷp c1bLv:S=E}ž{u,D퐏ֆrWfo+}8#ُi>}/܏C~?e[Hr ?gC^Hfr{ҢX漎=ۋ**1'U/cbFj2֤ Mȥbۉm8085B5)? WҪY9A good performance number for ground time is .20 to .23 seconds. A good number for ELPF would be anything greater than 2.50 (Athletes with an ELPF less than 2.50 need to work extra hard on the quick lifts such as the Clean and Snatch). For the athletes jump height, a good performance number would be anything greater than 20 inches. <br><br>SPRINT<br> TIMER MODE<br><br>This mode is designed to accurately measure an athletes running speed. The computer is sound activated so when the coach yells  GO or blows his whistle, the time starts; and when the runner finally steps on the mat at the finish line, the time stops. <br>A feature we found impressive in this mode was it s ability to compensate for the time it takes the sound of the coach s voice (or his whistle, etc.) at the finish line, to reach the runner at the starting line. <br>The Just Jump or Run allows for a more accurate time in two ways. First, of course, is the elimination of the sound-wave, travel-time discrepancy and second, the elimination of human error due to the reaction time it takes for the coach to stop a conventional timer. <br>It is quite simple to use the Just Jump or Run for timing sprints (see illustration 3). First you need to measure the desired distance of the run (40 yards for example). Second, place the computer and mat at the finish line. Third, enter the distance of the run into the computer (this must be done in feet, so if you have 40 yards you would enter 120 feet). Now, once the runner is set, yell  GO or blow your whistle and wait for the runner to finish by stepping on the mat. <br><br>CONCLUSION<br><br>The Just Jump or Run is not just limited to the ideas presented in this article. You can make up endless drills and tests to use with it. <br>Because of it s versatility along with it s accuracy and efficiency, the Just Jump or Run is a great buy. \mDZ!9|<0iI}HBjX)咣\ۿސy m,%ݒᔙP[GM3+)h>$zO՝Y+ V\bAZ O4kf<"g@1Ez<ۚHc a_5yn%~\sz}Up5w*|x*fF+6 IRxQ# eח.{p , Q_6fw!yB{*un>1&]"B$!YyS?'VʔjvGwJXK!'4"#iXWq_NfaO@0Ag/S ߽J;]eN(ARjykS&$6x4~*|,v^NiKF/i[=ORs\))*Ui+E V:GuCRy]^C3Y9_•+-Dwka+F/R܏zoԾsp#Ki gZ]>;xqEȁB߉, r`12|Y՝0454݉*@EY5Eb#zNuAFҔd!M[4'o.ﭭgI*d;)&`yV&ksyJx9("툸;=F?HXn&Eh\cb_$e{k 5kj. ⣗r4-kxx@$9Umy4--EU FACE֑iwn( SxvKqjAP#[Jd$şfqV^xPDnrr'wR :Hjb>N>A Mn72oPk7aT|=՞9bђ:0OwiԵ9[+9mxe;S=Ji6:.sx2t=]@MY"\g"SDž>%dHYQU3yMl`N*98쏤FlHʶIe'z5xRXSp2$^㖽E[sYBBtO\c;5K*?0u+9-%SJQA ^4hlean<br>1340 lbs. Jeff Faris 2000<br>1295 lbs. Jamal Bryant 2000<br>1085 lbs. Andy Post 1996<br>1075 lbs. Kenny Jones 2000<br>1055 lbs. John Kobalka 1992<br>100 lbs. Shane Formica 1996<br>1035 lbs. Rich Cottom 1980<br>1030 lbs. Guy Decker 1988<br>1030 lbs. Mike Plezia 2000<br>1005 lbs. Joe Swislocki 1998<br>985 lbs. Mike Miller 1994<br>965 lbs. Trevor Siewnarine 1998<br>960 lbs. Pat McSweeney 1996<br>945 lbs. Vince Karwatsky 1991<br>930 lbs. Steve Hulec 2000<br><br><br>PLAYER PROFILE: Pat Curran<br>After our successful 1999 season, one of our