JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================kK" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?Ncm^ K1ɰH=ǽ'cdm|8brQ"d9*w;F6aչ:k+R-KYA b$Tޭ_e|Kh$'Ed[kiA$$MMkK֋ 6 ./0S|5}Au8aޱorޞKG1j) Q ;gRP͠eȌ Mf8y#s0s\񳷵YNw\Zjc^,7u 9=VAڰc'JO_\VV.7+ϡ3$18rhQGE;diZ%܎֭[Gv&ud~b"ƑĆ6,ģ%$UiWZ啹FXzƆ隔 7, `>nCNLc F7W70p2mL78 *N#0 hG_[ŻcNQ>[˥¡{݌ŰqqI3B] & rqfT.>X|h59ڑZ`3A$eH,'0r+8 n#hjbRA㚴<'©#cC}_Jfc`d~"m [<qMX:KYTw"H]ipPL?JBV݁p̞8V1ɦE$iEH cR*CAⲮM*bf~'tI$\mq#!|; Vfs} ڥlRtйۢld12sֵm|?*iNV/2I2'>mޟ<k)+3̲j,MuT<_0ĥ亁5|g2}p,Wo1Hl~F,tmBڕglg )̆CT׎_L$K}4D vEp#2:r8"Uz֯d-aC}\g}sTе:.0mw׵sZg oMA?z3gv=7Y)׋n⸒$8jF[&'{#*9V9 J b6知ydv|+Yoޖ!C>ⳝ?ylhl<ǎsHryuV>;(%҄/:(% FO0+-Gb?LרSR[~d\{eEj^/\W! FCOι2qѿB?A@S=v{<®mtL6;).8zmM7-F=nŵ-<D &p=z{V9QOR1&c ҉U)s9X V<Yp մ]A#&ooOV%Ժ zV{/|-r #.E1W=Z~hmeomis,Q)nx1Dc1EQI2$)+BXdLc;H1YBIN=RX2tۍFX,toM[iĖ)of' {E lX'Ԛ"]՟3V9RTȵ65 [{(RQC05IJfO008_yX={ƈ³Ԧq[M;pK"xN(dQ9JuI^kRg 죠ƓL\ either hit it on the way up or on the way down between 1/2 to 1 inch away from the maximum height of your jump. With the Just Jump or Run, all you need to do is  just jump .<br>Another advantage of the Just Jump or Run is the the speed in which you can test groups of athletes on their vertical jumps. Let me explain step by step how quick and easy it is (see illustration 1):<br><br>1. Place the mat on a hard, <br>level surface.<br>2. Select the 1-Jump mode.<br>3. Have the athlete stand on <br>the mat and jump. <br>4. The computer will display <br>the athletes hang time and jump <br>height in inches.<br>5. As soon as that athlete steps <br>off the mat, it is ready for the <br>next athlete. <br><br>Because there is no need to reset anything after each jump, you can record your athletes vertical jumps one after the other at a rate of about 7 athletes per minute (give or take 2 athletes depending on how fast your athletes are able to get on, jump, and get off the mat). <br>Quickness drills can be done from this mode as well. As soon as the athlete is off the mat for 1.1 seconds, the computer automatically goes into timing mode. Shuttle runs can be performed by standing on the mat and running some distance and then returning to the mat. The computer will compute the time the athlete was off the mat (see illustration 2). <br> <br>4-JUMP MODE<br><br>This mode is unique only to the Just Jump or Run. It is an extremely important function because of its ability to put a measurable number to an athletes ability to explosively jump