JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================`K" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?tfk˘Vq(.$;FJcxrbta]SYD6'M8Yi֓EOs^Uwνoskߍy«Cj`yL 7]dM7F6$ uk7K)oX:9{{t#.kKBI[BK8Lı) q&=WP&ZEPܝVvxk djKr!q ԁK㍂F9ʜw =9͡F_"#+0V9帮SZDeSajWfIlkz(S 9P$9;ITP҄4O1U kx"gƚ^#5yrq]udEZ^" <C0\ڡ`xCTTfcrs]X~?:UOCu#$](N*ZT]IE銭6m(Ķd[5#]H1lq̼S yx[lg}My$/T K2ı yr9w\߉Lo֡{NwMsXj\ʑʀ` JtOYi k H6cٲ}>(o;W713}1UN<\\ոǃAy]R [2w|gumWBL۶9b?FS;]39=w ɖm)1ц9GEUnڙ$;u5:HYU?+ghRkco[7h|FFrylqu;ˀZpWOcz~̓8c GzX6.:=FqX)FMVi2+ ?OZgOgj ʮq4Ilk$AYWx,{T'FxE{?Z'b%i)yUQX^4FtY88?#W7CgĞA9Hqڼ'/.p&RShM E xMΥ_0U{ P-7i R(q8BB@z 4æBQzWKqқ66cg=hڭ[M^al뮤JPz3(Ek5"R߯JŻ Yػ+OG&mt?XE:Kc14O]21RFяWʈ%+5ў$e* c!)w(1-,+?֠nEt:p@rr[OlRGH0HT֟\RmT >A!zӬ5D64lM4D8!:rHqLgsZ/#HœQy6^N81ڔ)Ja very small margin of error of + or - 1/2 inch. One of the most popular alternatives to the Just Jump or Run is the Vertec. We preferred the Just Jump or Run over the Vertec because of the difficulty involved with trying to hit the Vertec at the apex of your jump; it is quite common to either hit it on the way up or on the way down between 1/2 to 1 inch away from the maximum height of your jump. With the Just Jump or Run, all you need to do is  just jump .<br>Another advantage of the Just Jump or Run is the the speed in which you can test groups of athletes on their vertical jumps. Let me explain step by step how quick and easy it is (see illustration 1):<br><br>1. Place the mat on a hard, <br>level surface.<br>2. Select the 1-Jump mode.<br>3. Have the athlete stand on <br>the mat and jump. <br>4. The computer will display <br>the athletes hang time and jump <br>height in inches.<br>5. As soon as that athlete steps <br>off the mat, it is ready for the <br>next athlete. <br><br>Because there is no need to reset anything after each jump, youR6`=NrǞv}*'FBOAڜt2r937R)t7w 5TF2z+S '9b$\}h Gj{8n YU@ki:dwfn"ukKn