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It s reactive jumping power.<br>In this mode, the athlete will need to jump consecutively 4 times as quick and as high as possible. The computer will compute the athletes average ground time, average jump height, and explosive leg power factor (ELPF). The ELPF is the air time divided by the ground time. Therefore, the less time on the ground and the higher the jump, the greater the ELPF. <br>A good performance number for ground time is .20 to .23 seconds. A good number for ELPF would be anything greater than 2.50 (Athletes with an ELPF less than 2.50 need to work extra hard on the quick lifts such as the Clean and Snatch). For the athletes jump height, a good performance number would be anything greater than 20 inches. <br><br>SPRINT<br> TIMER MODE<br><br>This mode is designed to accurately measure an athletes running speed. The computer is sound activated so when the coach yells  GO or blows his whistle, the time starts; and when the runner finally steps on the mat at the finish line, the time stops. <br>A feature we found impressive in this mode was it s ability to compensate for the time it takes the sound of the coach s voice (or his whistle, etc.) at the finish line, to reach the runner at the starting line. <br>The Just Jump or Run allows for a more accurate time in two ways. First, of course, is the elimination of the sound-wave, travel-time discrepancy and second, the elimination of human error due to the reaction time it takes for the coach to stop a conventional timer. <br>It is quite simple to use the Just Jump or Run for timing sprints (see illustration 3). First you need to measure the desired distance of the run (40 yards for example). Second, place the computer and mat at the finish line. Third, enter the distance of the run into the computer (this must be done in feet, so if you have 40 yards you would enter 120 feet). Now, once the runner is set, yell  GO or blow your whistle and wait for the runner to finish by stepping on the mat. <br><br>CONCLUSION<br><br>The Just Jump or Run is not just limited to the ideas presented in this article. You can make up endless drills and tests to use with it. <br>Because of it s versatility along with it s accuracy and efficiency, the Just Jump or Run is a great buy. should press down with one hand on the lower back and hook the other arm around the lifter's shoulder and chest . The crook of the elbow should be secured against the lifter's shoulder while the fist or hand is placed firmly in the middle of the chest. The spotter and lifter should coordinate the lift together. The spotter could say  one-two-up . As the lift is begun, the spotter should pull up and back while pushing in on the lifters lower back. The spotter should pull backward as the lifter comes up to get the weight back on the lifter's heels. When the weight is shifted back toward the heels and power line, the dead lift can normally be completed in safety. Just like when doing the dead lift with the Hex Bar, the liorune, created tragedy for himself and the Schultz brothers. The story was headline news for several weeks. Mr. Dupont was a wrestling fan and even dabbled in the sport himself. With his money, he sponsored a team and built a wonderful f