JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================nK" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?8K>Χ1DcXR=sP2 ?z\N+rY9]mV|UCXS`!$Z&>?:'hږXn ~c9}*Xm'ӑ緽dRD>iJϐ~|cTkzoW˗<~]ǁq+;Z&MҒQ6 7 ,*hZH;w;t9lsi0H̹`OzbGϨ8p%}-偶tá ʫF^?~ߝo+r&b= ?\o^sm$O}li!.H & hԗP=̐ cVFI noJj7B0r:i.!=x(?֑qztk0d9*hno-m$xQ#޸晡@V%71kC,y6ՀIw:R:V6W/!=sbyiץA%Ҵab\N[1m_Q֬WȚ+uA9Vfg4$R; 5#*#=Χ>T6sJ=1D7Q{;s޴F$qyry3[R燷Hb,cLH*>A I^Sl &\ac }?QCkQPHc {QX@B</%@&︨ڵ+Œ<F0xckbX$ 2BBoGT+XͲ[Jdal#Ӆ5hWBeRM2k`w5<",rI uU)Bʒ7lST(=TdX]轿e۔0篽[:tT?Jt֫Q+Qezd`i@6u}Hl%h/b3K᫿CɝZ%&=T~#X:< )B.d c$k^k2|y\|ԏHeg;d`:ɥ)O8'?Z摧)ex)B9AǷL}+0[NnQȃs! .p>][T_}o/тà ԗQt㣋46@93ޕVvG35H?6Νg:Xm2  v4ʲqfdj5ƜZ2.nY I!MYa4Jz)]ZإҰv.Wwɬ>kxnDOȽ0Vq0[:`)U[2/*dnO}~fQw,tuF 0߻:%:p{TciBygildAεKXtc 1PTխrDq1VmSQg =2jw6+Kz `f3*TLU]RhX{s*3ҢGU2M-IM"3Ͼ+ K]-de T$@ǧꨑ6N1/pW==6Ҽt`U5 Jump or Run is the Vertec. We preferred the Just Jump or Run over the Vertec because of the difficulty involved with trying to hit the Vertec at the apex of your jump; it is quite common to either hit it on the way up or on the way down between 1/2 to 1 inch away from the maximum height of your jump. With the Just Jump or Run, all you need to do is  just jump .<br>Another advantage of the Just Jump or Run is the the speed in which you can test groups of athletes on their vertical jumps. Let me explain step by step how quick and easy it is (see illustration 1):<br><br>1. Place the mat on a hard, <br>level surface.<br>2. Select the 1-Jump mode.<br>3. Have the athlete stand on <br>the mat and jump. <br>4. The computer will display <br>the athletes hang time and jump <br>height in inches.<br>5. As soon as that athlete steps <br>off the mat, it is ready for the <br>next athlete. <br><br>Because there is no need to reset anything after each jump, you can record your athletes vertical jumps one after the other at a rate of about 7 athletes per minute (give or take 2 athletes depending on how fast your athletes are able to get on, jump, and get off the mat). <br>Quickness drills can be done from this mode as well. As soon as the athlete is off the mat for 1.1 seconds, the computer automatically goes into timing mode. Shuttle runs can be perfor