JFIFC    $ &%# #"(-90(*6+"#2D26;=@@@&0FKE>J9?@=C  =)#)==================================================v" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?<V:am3W7Hpko ZG,QptQ.O51?@k$k&lr-!t{/l:r XZuVgѧߵ2 Nۛx&F}\^IgKOeq GWy4efVSR9ּؙ2LgnT}-o]xYY-!E I$Zj~87;m3\%\;D]>Xíu`V(of8qI]ަ֛iqClP7rjZt[_+ۦ$kȪBv ?sG>\ּZǹ(20P:f:hLMcqvFT)e^wLyn|ʇhyys+Ťq>}a t(l+ֽ O.q}#,qoykswgIYQm2:ʩskt@cO&*r@%*g&3FDkOƫ< @9kRWfHlV-B|޳>,Ci<%#8;?ifXX:kcm|I}vn#g95ȕj3Ӡo8 E%n˩kQĢb58b!b$H6w z t/4=>O1 Z=QI;hqo|0|D#pNϛo ::[{96ޣ+ݯt dcog+. hس5d|8OfF(qpO{4pYzٹnH/(Xa1QiX>w(u&*1lφDZprڻ?xY/Ħг,=JmXvA6ֶԢ|\lc𭏜VkW^qEn]݉I?}-mg>5b&ܩ{lIlaityomt]u8^OAhd+gF:K&͒$j<-&+5ڦ}ymnw|ں"k\:C,$7~ʲu Y4=Aڡt=OZ;jYN^I]g yė s|UDc8Zf.H(qr\0*q-4Şݱ4O'`0A#ѐ=ZUހ Ta'֢JːOa(JY`B= z6Ū ${JIh3e($vZ„R=~YG8XYpA$40Qrr"qS*nYcoڠIXFw9; `My@kռoody~Q5Q2]01U!&z[Ii3)= , ̤`8fV6/< )!#J(2=i y)\VT+9ң+y3S1 5g}E !2;[>PSqTQv+:8fqEҎaS[ Jm*K 3)ފ({ nz]mb0ڞ{Ƅ/-W/SNj#[nG<¹RRvaQ[Gc)=ۚ(3,Z]cpZѸ<C^iLDh,>E,nm 4 8=sE sV5i;x_Jv!D<(pER@.(e you that every kid at any school will be able to identify with every kid on this video. <br>So. What happened After just 30 minutes every one of these kids looked pretty doggone good. Their arms were in sync and coordinated. Get the video and fast forwrd to the end where these 8th grade boys and girls are doing their final drills. Many of your kids will say, "Coach, I won't be able to do what they are doing." They will think that those kids had been practicing for months to look that good. The coaches who witnessed this transformation in such a short period of time got tremendously excited. Why? Because theund several times. Of course, the faster your athletes can explode out of these positions, the greater advantage they will have over their opponents. It s reactive jumping power.<br>In this mode, the athlete will need to jump consecutively 4 times as quick and as high as possible. The computer will compute the athletes average ground time, average jump height, and explosive leg power factor (ELPF). The ELPF is the air time divided by the ground time. Therefore, the less time on the ground and the higher the jump, the greater the ELPF. <br>A good performance number for ground time is .20 to .23 seconds. A good number for ELPF would be anything greater than 2.50 (Athletes with an ELPF less than 2.50 need to work extra hard on the quick lifts such as the Clean and Snatch). For the athletes jump height, a good performance number would be anything greater than 20 inches. <br><br>SPRINT<br> TIMER MODE<br><br>This mode is designed to accurately measure an athletes running speed. The computer is sound activated so when the coach yells  GO or blows his whistle, the time starts; and when the runner finally steps on the mat at the finish line, the time stops. <br>A feature we found impressive in this mode was it s ability to compensate for the time it takes the sound of the coach s voice (or his whistle, etc.) at the finish line, to reach the runner at the starting line. <br>The Just Jump or Run allows for a more accurate time in two ways. First, of course, is the elimination of the sound-wave, travel-time discrepancy and second, the elimination of human error due to the reaction time it takes for the coach to stop a conventional timer. <br>It is quite simple to use the Just Jump or Run for timing sprints (see illustration 3). First you need to measure the desired distance of the run (40 yards for example). Second, place the computer and mat at the finish line. Third, enter the distance of the run into the computer (this must be do